Sports Monster Basketball Bible
SAMPLE OF GAME RULES TO LIVE BY:
1. Tip-off: Upon
game start whistle by referee, tip-off commences play at center court
with the reception of the ball by the player that the ball is tipped
to. The possession arrow is thus determined. The second half possession
will go to the team that lost the first half tip-off.
2. Method of Scoring: Baskets
are scored with the ball going through the hoop without coming in
contact with the top of the backboard. Three point shots are valid in
gyms where a line has been provided or beyond half-court in all
facilities. A three point shot can only be scored by player with both
feet clearly behind the line.
3. Game Length: All
SMC matches are played with two twenty minute periods with a two minute
half time. The game clock runs continuously except for the final two
minutes of the game with any whistled play.
Special Note: The clock will keep running if a team is ahead by 20 or more points.
Slaughter Rule:
Ouch! It hurts to get slaughtered so we have a rule in place that a
match is stopped once a team reaches a 50 point lead over their
opponent. Play may continue for fun until the time has expired but the
match will be officially considered over with a 50 point lead.
Overtime: To
keep all match times starting on time, there is generally no overtime
for regular season matches. Games may end in a tie. Playoffs will have
an overtime of 3 minute periods immediately following regular play.
Overtime periods shall continue until there is a winner.
4. Time-out: Each team has one 1-minute time-out per half. Time-outs do NOT carry over into the 2nd half.
If
a time-out has been called during the first thirty-eight (38) minutes
of the match prior to free-throws being shot, the clock shall resume
upon the start of “live” play.
5. Playing Area: Lines
clearly mark the playing area, lanes, free throw and three point
shooting range. Lines are considered out of bounds in basketball.
6. Substitutions: Each
team is allowed unlimited substitutions when ball is not in play.
Referee must be notified of request to substitute players. Scorekeeper must be notified of substitutes by jersey number.
7. Gender Ratio: SMC
basketball leagues are set-up for 4 or 5 players on the court at all
times. Men may not participate in SMC leagues designated for women.
Women may not participate in SMC leagues designated for men unless
expressly granted by the local office with notification provided to all
teams. Please do NOT bring a woman to play in a men’s match without
receiving local approval first as she will not be allowed to play.
Coed
leagues are set-up for 3 men/2 women on the court at all times. If male
players are missing, a team may opt to field more than 2 women. If
female players are missing, it is up to the discretion of the opposing
team whether more than 3 men will be allowed during the regular season.
Once agreed upon by the opposing captain to allow extra male player(s),
the decision is binding through the remainder of the game. However,
upon the late arrival of a 2nd or 3rd female
player, that team MUST remove any extra male players and substitute in
the newly arrived female players. SMC outlined gender ratio must be
followed during the playoffs.
8. Timing Violations: a)
Front court violation results if ball goes back into the backcourt and
is re-secured. This is not a violation in 4 on 4 leagues due to court
size.
b) 3-second rule: no player may remain within the free throw lane for
over 3 seconds while on offense. One foot in or on the lane line will
constitute that player being in the lane.
c) 5-second rule: no player may hold or dribble in the front court while closely guarded for 5+ seconds.
d) 10-second rule: team gaining possession in its backcourt must progress into the front court in 10.
Timing violations result in a change of possession.
9. Throw-ins: Following
a score, the opposing team may throw-in anywhere behind the end line.
Following an out of bounds infraction or non-shooting foul, the ball is
given to the opponent by the referee at the spot near where the
violation occurred. The in-bounding player must:
a) Release the ball without breaking the lane of the playing court
b) Release the ball (by throwing) within 5 seconds
c) Not move from the designated throw-in spot.
Following
a technical foul free throw, the offended team receives the ball at mid
court. Following an intentional foul free throw, the offended team
receives the ball near the infraction.
10. Contact: To
hold, push, trip or charge into an opponent is illegal contact. This
must be tempered with the fact that fast movement in a restricted area
will result in some physical contact. When no advantage is gained from
contact, it is generally to be overlooked.
a) Responsibility: The first player to establish a position on the
court without contact has priority. The player moving into the path of
another player when contact occurs is generally responsible for
contact. Players have right to all space within their vertical base
(e.g. over the back fouls)
b) Fouls: Players called for illegal contact will be charged with a
personal foul. Each player may accrue up to five personal fouls a game
prior to disqualification. A common foul occurs away from the ball and
does no affect attempted shots.
11. Free-throws: Penalty shots are awarded as follows:
a) one free throw for a shooter whose goal is successful and is fouled while shooting
b) Two free throws for a shooter whose attempted goal is unsuccessful or any intentional foul
c) One free throw plus an additional free throw (one and one) for a
common foul after the bonus rule goes into effect. - if the first shot
is successful, the second free throw is allowed - if the first free
throw is missed, play continues
d) No free throws are awarded for common fouls prior to the bonus or for double fouls
e) Intentional and flagrant fouls are two shot free throws. Opponents
and teammates may not touch the ball until the free throw has touched
the rim.
Players
from either team must remain in position along the lane until the ball
leaves the shooters hands. Opponents are assigned the first space from
the basket on either side of the lane.
12. Technical Foul: Technical fouls are generally committed when the ball is dead:
a) Disrespectfully addressing or contacting a referee (see Referee section)
b) Unsportsmanlike language, gestures, etc. (see Sportsmanship section)
c) Delaying tactics: after a score or before a throw-in
d) More than the allowed number of players on the court
e) Fighting/roughhousing
Technical fouls will result with the offended team receiving two free
throws with no other players along the lane area. The offended team
will receive the ball at center court.
13. Out of Bounds: Should
the ball be called out of play, the opposing team will be given a
throw-in at that spot. Bordering lines are considered out of bounds if
contacted by the ball or the player handling the ball.
14. Bonus Rule: A
running tally is made as each team accrues fouls throughout the each
half. When a team has more than six fouls (meaning on the seventh
foul), one and one free throws are awarded for every common foul
thereafter.
Once
the team reaches 10 fouls, two free throws are awarded for every common
foul thereafter. The bonus returns to zero at the start of the second
half.
15. Jump Ball: Jump
balls will be awarded by a tip off between each team. The tip off will
take place in one of three sections on the court; center or at top of
either key depending on what section there was a jump ball.
The following will result in a jump ball:
a) the ball is held steady between two opposing players
b) The ball goes out of bounds and there is uncertainty regarding last contact
c) The ball settles on the basket support
d) A double foul is charged
e) A simultaneous free throw violation by opposing players
f) A brown cow moves across the court to nighttime pasture.
16. Traveling: A
violation involving moving the feet in excess of two steps without
dribbling the ball or moving the pivot foot. Traveling results in a
loss of possession.
17. Goaltending: A
violation for touching a shot while it is in its downward path and
above the rim. Appropriate points are awarded to the offended team.
18. Dunking: Unless expressly permitted by a particular facility, players should assume that where you are playing does NOT permit dunking. You can inquire with your referees or with the league
office. Any player who dunks shall have that shot voided and shall be
given a technical foul.
19. Scorekeeping Table: SMC
provides a paid scorekeeper for all leagues. However, should a
scorekeeper not be in attendance, SMC requires each team to run the
scorers table for one half of the game. Which team works which half is
determined prior to the game. Running the table includes keeping the
clock, score (scoreboard or flip score) and keeping track of personal
and team fouls. Operation may be by a teams subs or fan support (read
boyfriend/girlfriend etc). Any sub working the table may return to play
at any time as long as a replacement is ready.
20. Uniforms: Players must wear same colored permanent numbered shirts. Numbers must be clearly
visible (at least 8" on back and at least 4" on the front ) from across
the court to scorekeeper table. Do NOT tape on numbers as they will not be permitted. You may number shirts
with permanent marker but numbers MUST at least sizes indicated above.
Players
not in uniform by Week 2 will NOT be allowed to play. They will be
given a technical foul and another technical foul if they come back
onto court of play still out of uniform. This includes any substitute
players.
Note
that it is the player`s or team`s decision to be out of uniform. SMC
referees and scorekeepers will still have a match played but that match
shall be played for fun with the team in proper uniform being awarded a
50-0 forfeit victory.
21. Other Rules: Unless otherwise noted, SMC basketball leagues follow NCAA basketball rules as a guideline.
22. Have Fun: This
is your leisure time, enjoy it. You’re not be playing for money, only
the pride and prestige a Sports Monster championship brings and the
adoration of thousands of area residents wishing they were you, a
Sports Monster.
Here are some handy regulations for SMC Basketball leagues:
- Starting the Match: Players
must register with the scorekeeping table prior to each match.
Scheduled match time is the ideal start time for your game. However,
there may be a 5 minute warm-up delay into the hour but not more than
10 minutes into the hour. If games do start later than 5 minutes into
the hour because of tardy or unprepared players, that time is taken out
of the first half game clock. If matches do not start on time because
of your referees/scorekeepers, please notify the local office.
Use
of open areas is allowed for practice prior to match play with the
referee’s approval. Teams not ready to take part in any of the 5 minute
warm-up period will not be given extra time and the match will be
started immediately.
Possession
will be determined by a tip-off from the referees center court toss.
Teams will change sides at the half with possession changing. Second
half possession will begin with the team that did not win the 1st
tip-off.
- Match Scoring: All matches are scored by baskets. Baskets may be:
One point = Free Throw
Two points = Shot within or on 3 point line (where available)
Three points = Shot from outside 3 point line (where available). For facilities
without three point lines, shots made from beyond half-court will be
worth 3 points.
Matches are won by a 1 point margin. Ties during regular season are recorded as
such due to time constraints. Playoffs will have overtime play.
Scores
are kept by scorekeeping table to be recorded on game sheet and
displayed via scoreboard (where available) or flip score. Contact SMC
rep with any game rules or fault infraction questions regarding
scoring.
If, for any reason, a scorekeeper is unavailable, each team is responsible for providing scorekeeping for ½ of the game.
3. Season Ranking: Teams
will be ranked on overall won-loss record. Teams with the same won-loss
record will be ranked based on plus point differential. The point
differential is the total number of points scored AGAINST each team
subtracted by the total number of points scored FOR that team. Head to
head scores are ONLY considered if there remains a tie for W/L and
point differential.
4. Forfeits: All
around bad news. This is a big no-no and all will be subject to a
caning when they show up next week. Because there can be legitimate
reasons for running late, Sports Monster does permit late starts BUT
the offending/late teams shall start the match with the following point
deficits:
10 points loss 11 minutes into the hour
20 points lost 16 minutes into the hour
Game lost 21 minutes into the hour
The referees should get a scrimmage playing 10 minutes into the hour.
Upon late arrival/ready to play, the scorekeeper or referees will
commence the match and confirm what the starting score is for a late
match. Time missed will be deducted from the first half of play so that
the match ends on time.
If a team has three or more registered players but less than a full
four or five person complement, a legal game may be played with or
without substitutes. NOTE: Coed teams may play with only three male players present and not forfeit the match.
Heaven help your team should you forfeit three times. A lynching party
will be sent out and your team will be expelled from the league with no
refunds provided. No forfeit fees have been built into league fees as
forfeits have been extremely rare. A match forfeit will automatically
be scored 0-50 (points) and 0-1 (game)
5. Minimum Age: All
SMC participants must be at least 19 years old. Valid picture id may be
requested. Failure to provide a valid picture ID shall void
participation until such time as proof of ID can be provided.
6. Substitution Policy: THIS IS IMPORTANT INFORMATION FOR YOUR TEAM!
A
new player filling in for your team during regular season is permitted.
Even if they are only going to play once, they have to sign the team
waiver prior to play.
Substitutes
from outside that league are allowed as follows: Substitute must
register with SMC rep prior to game and sign that team’s waiver.
Opposing team may challenge suspected ineligible substitute to SMC rep,
but this must be done before the game or at half time. If player has
not signed the team waiver, they will be expelled from the match.
Teams
may add new players throughout the season up through week 6. All new
players MUST sign the team waiver and be posted on that team’s online
roster to be eligible for playoff participation. Registered/rostered
players are those that have signed that teams waiver by the 6th week,
are posted on the team’s online roster and have played at least two
matches for that team during the regular season.
Game
day substitutes picked up from other SMC teams are allowed as long as
team has minimum number of rostered players and only enough players may
be picked up to field a full team (meaning no players on bench).
Opposing team may not challenge a same league Sports Monster
substitutes but those players MUST wear a uniform/shirt to match that
team or they will not be allowed to play. Scorekeeper or referees are
to confirm eligibility.
Individual
Teams ONLY: All outside substitutes MUST be approved by SMC to play.
Please do not bring new players as they will NOT be allowed to play.
Playoffs:
ONLY 1 INTRA-LEAGUE SUBSTITUTION IS ALLOWED IN THE PLAYOFFS! Teams must
play with your registered/rostered players in the playoffs. Substitutes
are to be used only for the purposes of fielding a complete team.
Should additional rostered players arrive and are ready to play,
intra-league substitute MUST discontinue play on/by halftime.
Roster substitution exceptions:
a) If you know that you will be unable to complete the season, please
notify SMC at least two weeks prior to playoffs. Upon approval, your
substitute may take your place and remain eligible through playoffs.
b) A last minute injury that prevents a player to participate will
permit an outside substitution. Notification to SMC is required.
7. Team Rosters: Please
keep in mind that each team has paid for league play. Each team
determines their own roster and who will be playing and how much per
person owes the captain. SMC does not dictate any team’s roster unless
there is a disciplinary issue. If players have been added to your
team’s roster without the team captain’s knowledge or permission,
please contact your SMC office.
ALL
players MUST sign the team waiver AND be posted on that team’s online
roster to be considered eligible for playoff matches. Failure to sign
the team waiver shall void participation in that round. Failure to be
posted with the online roster shall void participation in that round
until roster is amended.
Sports Monster does permit players to play for more than one team. We look at the big
picture and if any team wants to sign up players from other teams to
play with them so everyone has more fun, so be it. If teams pick up a
player from another team during the season, then that player must sign
each team’s waiver and be added to that online roster on/by Week 6.
Such multiple team players will be permitted to play for those teams
through the playoffs BUT must select only one team to play with if both
teams play each other in any round.
Individual Teams ONLY:
All outside roster additions and substitutes MUST be approved by SMC
for new players to play. Please do not bring new players as they will
NOT be allowed to play.
8. GOOD SPORTSMANSHIP: Please observe standards of good sportsmanship during your time with us. Most people are great but there are some sour apples out there who try to ruin everyone’s experience.
We
understand that competition can generate strong emotions; however your
emotions and actions must not negatively affect the enjoyment, comfort
or safety of any of our other participants!
Foul language is not acceptable. Learn new words such as “sugar” or “fudge."
Taunting
opponents is not acceptable. Tantrums (throwing objects and/or yelling)
are not acceptable. You are not a two year old or teething, so calm it
down. Opposing team may call a time out and address the referee for
consideration if it is felt that bad sportsmanship is being displayed
by one or more on the opposing team.
At the discretion of the SMC ref, any displays of bad sportsmanship will result in the following penalties:
For individuals: 1 = verbal warning
2 = technical foul (final warning)
3 = technical foul (expulsion)
A
two shot free throw will automatically be awarded when a technical foul
is given. At the referee’s discretion, individual receiving 2nd
technical foul may be required leave the facility. If that player is
required to leave, play will only commence upon departure. Should
player not leave facility that player’s team will lose all points or
the full match following point of infraction. Team penalties may also
be imposed at this time.
At
the discretion of the SMC refs, in consultation with the league office,
a determination shall be made whether a red carded player shall be
suspended or shall be expelled from league play.
For team: 1 = verbal warning
2 = technical foul (whole team)
3 = technical foul (match forfeiture)
If
a team technical is given and an individual player technical has
already been given, that player will be expelled from the game. A team
technical foul equals a two shot free-throw.
We
are serious about penalizing the flagrant use of foul language. Aside
from being offensive, you are playing in schools, church or park
facilities that have young children around at all times. If your
referee does not actively pursue infractions, notify SMC.
9. Taunting: If a player blatantly taunts an opponent, a technical foul shall be
assessed. The opponent WILL NOT, automatically, be assessed a technical
foul. His/her behavior will be the determining factor. Simultaneous
taunting is a verbal altercation. Verbal altercations and
unsportsmanlike conduct will be administered as a double technical foul
and no free throws will be attempted.
Technical
fouls assessed to opposing teams during the same dead ball and prior to
the administering of any free throw attempt for the first technical
foul, shall be interpreted as a double technical foul.
A
PLAYER(S) GUILTY OF TAUNTING MUST BE SINGLED OUT AND PENALIZED. If a
previous unsportsmanlike act has been committed and if this situation
is BLATANT, a technical foul must be assessed and the guilty player(s)
must be ejected.
10. Playoffs: Unless
otherwise noted in the specific league or tournament outline overview
or rules, all teams will make the playoffs. Overall 1st place team is
determined by regular season won/loss record. If there are tied teams,
it will be broken by the higher plus point differential. If a tie still
exists, overall head to head game scores will be compared. Playoff
format will be single game elimination.
Playoff
matches will be bracketed in a standard bracket based on a 16 team pool
of teams. Most SMC leagues have less than 16 teams but the first round
will still be predicated on the larger bracket - meaning for a 10 team
league, the first round would have 8th vs 9th, 7th vs 10th before 1st
and 2nd place teams would play, etc.
For
any league of more than 8 teams, please be aware that you may have to
play 2 or more matches in one week to finish playoffs. Smaller (4 or 5
team divisions) leagues may be completed in one week of playoffs.
Player
eligibility may be challenged by opposing team captains or referees
prior to the start of a playoff match or at half time. NO NEW PLAYERS
will be allowed to play once the second half commences. A player who
has not signed that team’s waiver form (and is not the one intra-league
substitute allowed for teams not fielding a full complement) is not
eligible for play in that match. As long as the referees are in
agreement that the player has played at least 2 matches, that player
would be eligible for the next match, should their team progress but
ONLY if they have signed the team waiver when originally challenged.
11. Referees: 4
on 4 leagues will have one referee and one scorekeeper present due to
limited space. 5 on 5 leagues will have two referees and one
scorekeeper present. However, there may be a rare occasion that there
is only one or no referee present. In such a case, teams are to play a
regular match, keep score and make courtesy calls. We
apologize in advance should a no referee situation occur in one of your
matches. However, the largest single expense in your league is for
facility rental and it is important that you play your match as there
will not be a rescheduled game time. Match results will count towards
final standings. Only in cases where a no referee match occurs more
than once in a season to any one team will there be future credit
consideration.
SMC
referees are provided to make the match run as smoothly and error-free
as possible. Obviously, no one is perfect and there may be occasion to
question an individual call if the referee hasn’t already offered an
explanation. The only person permitted to question referees call is
that team’s captain. Should any other person other than the captain
approach the referee during a game, a ruling of bad sportsmanship may
be applied (see #8).
SMC
referees sometimes will offer an explanation of calls as they are made,
but this is not required and should not be expected. Signals should be
clear and known to players. If no explanation has been offered, it is
at that time that a captain’s inquiry would be appropriate. Please keep
in mind your tone of voice and to form a question. Scathing sarcasm
and/or a demonstrative proclamation demanding a response usually will
not be viewed favorably and a warning or penalty may be imposed.
Whether
you agree or not, the referee’s judgment is the final word during the
game. A challenge (see #12) may be filed with the SMC office following
the game and a final determination/ruling will be made prior to the
next weeks match.
Any
foul or abusive language directed at the referee or within earshot will
result in an automatic technical foul. Contrary to what you may think,
no, you do not pay us enough to put up with abusive crap. A second
technical will quickly be applied resulting in match expulsion.
Possible suspension or league expulsion penalties may result as well.
Any
physical action taken by any individual against a referee will be met
with full prosecution by SMC against that individual including
involvement by law enforcement. That individual will be banned from SMC
league play and full team forfeiture may be imposed.
Please
realize that referees can oversee hundreds of matches each year and
really do not care who wins. The do care about running a cleanly played
match and that people enjoy their playing experience.
Any
questions or concerns specific to your league`s referees or
scorekeepers should be addressed to your local SMC office during
regular business hours.
12. Challenges: SMC
will not consider challenges if they are based solely on a decision
involving the accuracy or judgment on the part of a referee or
scorekeeper pertaining to called plays/kept time.
SMC
does offer a two level challenge format available following a match
regarding strong disagreement regarding a referee’s ruling resulting in
specific sanction(s) or player eligibility or failure to abide by
written league rules as provided herein:
a)
Contact your local SMC office’s manager for your Sport to address your
challenge. In some cases, this person may be the local market manager.
Any verbal challenge must be accompanied with a written challenge
outlining the team/player’s position and circumstances to be formally
considered. This written challenge may be sent via e-mail for
expedience. However, SMC confirmation of receipt is required for e-mail
challenges. Please allow 2-3 business days for information from all
parties to be processed and a ruling to be determined.
b) If you are not satisfied with the challenged ruling, you may contact
that office’s general manager or SMC headquarters and re-submit your
challenge. You will again need to allow 2-3 business days for
information from all parties to be processed and a final ruling to be
determined.
As
it is possible that a sanction may be reduced, it is also possible that
a sanction may be increased upon review of the challenged situation.
Upon issuing any challenge, it is understood that the challenging party
will abide by the final league ruling.
Because
many rulings and sanctions are time sensitive, it is important that any
challenges involving a ruling or suspension be officially recorded in
writing within 48 hours of the initial on-site ruling. Failure to do so
can impact the ability of a final ruling being issued before the
sanction occurs. Once a time sensitive sanction has already been
enforced (example: one week suspension ruling and the next week’s match
has already occurred with player sitting out), there may be no recourse
for overturning the original ruling except for general clarification.
In cases where a general ruling is challenged solely for clarification, there is not deadline for submission.
13. GUIDELINES FOR INFECTION CONTROL: If
a player suffers a laceration or a wound where bleeding occurs, the
officials shall suspend the game at the earliest appropriate time. Upon
suspension of play, the captain shall be informed that he/she has the
option to, immediately, substitute for the player or call a timeout. If
a substitute replaces the player, the opposing team shall be allowed to
substitute one player. The injured player may return to the game when
they have the appropriate bandage.
If the player returns to
the game, the officials shall make certain that any lesion, wound or
dermatitis is covered with a dressing that will prevent contamination
to and/or from other sources. A wrist or sweat band is not considered a
suitable bandage.
If the injured player is awarded a free
throw attempt(s) as a result of a personal foul, play shall be
suspended as soon as the final attempt is successful or unsuccessful.
If injured player is not able to attempt the free throws, the
substitute player shall shoot for the injured player.
If the
player is involved in a jump ball, play shall be suspended as soon as
possession is gained by either team. Caution shall be used when
suspending play, so as not to halt a fast break situation. If the
injured player is involved in the jump ball and can not participate in
the tip, the substitute shall take the injured player’s place.
Mandatory timeouts shall not be granted during a suspension of play
unless the offensive team calls a timeout. If the suspension of play is
for a defensive player, a mandatory timeout shall not be granted if the
defensive team calls a timeout. In that case, only the bleeding player
may be replaced and, if so, the opposing team is permitted one
substitute.
If treatment is not completed within the
allotted time, the captain may call another timeout or substitute for
the injured player. Substitutes are permitted consistent with existing
rules on substitution.
If a team has no timeouts remaining
when play is suspended, the officials will allow time for appropriate
treatment. If the treatment is not completed, the injured player must
be removed immediately.
ONLY the injured player may be
removed from the game under these circumstances. The offensive team
will receive a full eight seconds to advance the ball into the front
court.
14. Alcohol: It
is strictly forbidden to bring alcoholic beverages onto/into any Sports
Monster league site. Regardless of local guidelines, we do not allow
open containers in any of our matches - specifically in the bench area
and playing court. If spotted, you will be
asked to remove your stash. Failure to do so will result in an
automatic suspension in addition to possible police involvement. Note
that this restriction includes fans in attendance also.
If
a player, in the judgment of an SMC referee or scorekeeper, is
intoxicated, they will be removed from the game and receive a warning.
A second offense shall result in league expulsion. We are not your
mothers - unless she is a fabulous referee and then have her call us
because we always need good refs - so common sense and personal
responsibility are expected.
15. Equipment: Sports
Monster will provide basketballs, referees and facilities for match
play. No player equipment other than athletic shoes is required. Teams
may use their own balls upon agreement by both teams. Otherwise SMC
equipment is to be used.
16. Attire: Athletic
shoes are required. Court only athletic footwear is recommended. No
bare or stockinged feet are allowed. No belts, watches or jewelry
(other than bands or stud earrings) may be worn. Players wearing any
type of brace must have that brace covered with a soft material.
17. T-shirts: All SMC basketball participants (substitutes excluded) will receive a SMC t-shirt mid season.
18. Prizes: There
will be prizes for the winning team. Don’t pester us about what they
are: okay, well tell you, it’s a punctured 20 year old ball we found in
the alley. Cash prizes are not awarded. If you would like to receive
cash prizes in future leagues, let us know & fees will be adjusted
accordingly.
19. Have Fun: This
is your leisure time, enjoy it. You’re not be playing for money, only
the pride and prestige a Sports Monster championship brings and the
adoration of thousands of area residents wishing they were you: a
Sports Monster champion.
These rules have been updated as of 08/08/08 and shall remain in effect until such time as another update is required.
Thank
you for choosing Sports Monster! We appreciate your business very much.
Please let us know what we are doing well that you like and what we can
do to improve for next season because as a fellow Sports Monster, this
is your league and we want to see a lot more of you in the future.
Please call or e-mail us with any questions, comments or suggestions.
Enjoy your season with us! E-mail us at info@sportsmonster.net – be sure to include your name and league location with any feedback.